3D Dog Wurstgang


Visit the dog here

The dog was born in Cinema 4D. And there are a few iterations...

The rig was done in a way that it needs a more advanced IK system to work properly.

To make the rig works in web environment, I have to write my own custom FABRIK library. Which does not implement the result onto my model directly. The advantage is that the IK is declared in a very easy way.

I also used the simple THREE.js particle system written by my friend Dennis Timmermann. For the project, I wrote the emitter part of the library (and put each class into their own file). I still need to find time and make a formal pull request!